Argus · 12-image gallery

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Click a plate to inspect it at full size. Page 09 shows two licensed real-photo materials through offset, quilt, selective mirror, and shape priors; page 10 recombines the same method across two licensed scenes as WIP; see source credits. Download all twelve for upload.

Argus gallery page 0101-cover-roboto.jpgArgus turns photographs into inspectable 3D and reusable textures, with each result tied to its source and report. Argus gallery page 0202-camera-comparison-roboto.jpgCamera-matched renders sit beside the original photos so alignment, contour, and color errors stay visible. Argus gallery page 0303-showroom-roboto.jpgOne fox mesh under display lights: neutral shape, base color, and base color with normal detail. Argus gallery page 0404-reconstruction-lighting.jpgLighting reconstruction is in review; this plate separates the fitted light from material color. Argus gallery page 0505-zoom-examples.jpgClose crops reveal paw clefts, the under-chest valley, and rear-leg transitions that still need correction. Argus gallery page 0606-report-source.jpgEach photo keeps its own camera, mask, and pixel ownership so background leakage can be found. Argus gallery page 0707-report-geometry.jpgGeometry is checked through the saved control renders, including the recessed areas that remain under review. Argus gallery page 0808-report-lighting.jpgMatched lighting tests ask whether neutralized texture and recovered illumination explain the source photo. Argus gallery page 0909-material-extraction-and-controls.jpgTwo licensed photos become texture candidates through offset, quilt, adaptive quilt, selective mirror, and shape priors. Argus gallery page 1010-two-scene-extraction-wip.jpgBuilding and office photos recombine the same UV and material method on coarse scene proxies; scene assembly is WIP. Argus gallery page 1111-report-validation.jpgA Nebius H100 compared twelve saved photo/render pairs and returned 24 verified heatmaps for the report. Argus gallery page 1212-report-layer-map.jpgFive report layers travel with the asset: registration, geometry, lighting, material, and validation.